Talk about a single player game, discussions on games the last two years, is endlessly, if that list they said probably may not be able to finish for three days and nights. Game industry rapid development in recent years, more and more loudly in front of masses, but I do not know since when, stand-alone game began to fade out of sight, our hard to find single game figure in life, leaving behind a variety of footprints left by Moba games and a variety of online games. Present domestic game market online games endlessly, occasionally talked about a single player game, stay at 70, 80, and after the head probably just mixed with sentimental memories of youth.
Domestic single decline online gaming
It is undeniable that 2001 was the pinnacle of the domestic game development time. In time, the agents of the domestic game has more than 50 companies, developers have more than more than 30 listed within a year of new works at around 300. Unfortunately, did not last long, steep four years after this the figures dropped to 35. Up till 2007, it has been unable to reach double digits, in the scale of billions of market games each year, but only one or two listed. Obviously game success only in 2001 at that time, stand-alone game drop altar has become a reality.
Now domestic single game of survival space increasingly small, although in 2014 China game market (including network game market, and mobile game market, and single game market,) actual sales income will has up to 114.48 billion Yuan Yuan, and 2008 compared more more is full turned has 10 times times more than, but this a market phenomenon of appeared maximum of hero is PC online game, and page tour and phone online game of rise. Online gaming companies in the market these days are basically wind and stand-alone game company's survival more difficult, not only are markets games and products are in decline, market share has shrunk.
Thus, failure has become an undeniable fact that single game. What factors contribute to domestic games on the way to burst it? and what can you do to save domestic stand-alone game? once classic game type in people's minds, I think it's time for the future of the domestic game, and to think.
Two "hole" that led to domestic games down
, Feeling hindered domestic games development
Some say feelings hinder the development of domestic games, there is no denying that now speak of "feelings" is indeed more and more of the game.
According to the 2014 China travel market trends report shows that 2014 developers (CP) end of 83.6% over the year, in terms of product type, card first (increased from 795 to 2,134), casual second (increased from 666 to 1603), role playing third (increased from 563 to 1187), leisure or 116.4%. Although products, there has been a qualitative leap in the market, but very few single explosive in the market.
At present, both the domestic online game is a stand-alone game too much lack of games should have some originality and good faith, lack of creativity makes the game stuck forever with the older generation of game mode; lack of good faith is directly caused by manufacturers and the opposing player's situation. And both, creative and easy to get good faith is hard to find. Entry of new blood may be able to help get creative, but sincerity is further tested whether or not the manufacturers in good faith for the sake of the players. While only having both creativity and goodwill games, single games will Tippin ' in the domestic market.
Now the gaming market of pirated games is rampant, and profit-making mode is single, if the game made even the most basic optimization of the player running the game are done, and how many people will hope for a homemade PC game?
Second, the policy introduced a stand-alone game makers living space becomes smaller
As more and more corporate restructuring or the establishment of the game hand into the hand of the Research Department of the battlefield, rapid growth in number of products to the market. , And when the market became crowded after the influx of more and more manufacturers, led to state regulators as "carriers complaints against excessive" and other factors, issued a series of policies of the stand-alone game makers living space squeeze.
Weak networking really good VR technology is the key
Throughout these days mobile game market popular severe hand, more and more original casual games dominated by pure single start weak networking in order to survive, incorporating social elements, integration in the social system, such as friends list, etc. Now markets there are several weak networking games achieved excellent results in the market, but I think with only weak network wants to subvert the future of games is not enough.
Along with domestic game host for 13 years the ban successfully, Microsoft and Sony both host aggressively marketing giant in China, domestic game makers these days have rolled up their sleeves in order to fight an emerging industry. Although currently host game in domestic market of performance and no imagine in the so better, but this all are is derived from Yu domestic players years have user habits, regardless of Steam host also is Xbox One, and PS4 in early are not too feel this is is can understanding of, and now with China players consumption habits of change and the domestic host game audit policy of relaxed, as family entertainment of leads, host game and the host itself will ushered in outbreak type growth.
It is well-known that this complement each other with the game host is a head-mounted virtual reality helmets (VR helmets), both at this year's E3 game show, or in the ChinaJoy Expo, hosting games and VR technology mix together attracted many exhibitors queue up every play, gamers great expectations about this new technology.
In addition, thousands of insight into the game in the country has more than 40 companies plan to develop virtual reality equipment market, and many manufacturers have released a developer version of VR equipment and related games. Different from the traditional PC, host paired with VR equipment will be more suitable for stand alone article, the explosion of new game play new equipment will be an opportunity for the domestic game. Domestic games can leverage the power of VR is inseparable from the rise of domestic hardware, game manufacturers working together with support of the domestic players.
Although markets VR technology is not yet mature, but in my opinion VR technologies will usher in the outbreak one day, stand-alone game maker only awaiting the arrival of VR times, parties have the opportunity in the highly competitive domestic market again brilliant, let us wait for that day to come! 3D printing is used to print ankle surgery foot