Thursday, March 17, 2016

How to properly ridicule HTC Vive virtual reality helmet

How to properly ridicule HTC Vive virtual reality helmet

HTC collaboration with game company Valve research and development of virtual reality helmet Vive was excited by all the virtual reality enthusiasts. Try the audience, its experience as much as the Oculus. Vive by some device expands the space of the wearer, so that its virtual world can react. In fact, Vive is designed for gaming, you can experience the virtual world in one area of the room. However, there are quite a number worthy of ridicule.

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So much so that the line 

Virtual reality Vive equipment package includes a helmet with computer connection is needed, two wireless stick controller. Hand held controller, where the thumb is to click on the touch, the finger where the Start button, while holding input function is activated. This one needs to learn the operation generally takes only a few minutes to get used. In the demo site, HTC gives audiences a Design Studio by Skillman and Hackett develops virtual reality tool Tilt Brush painting tasks. The demonstration was thrilled by the presence of people. But also exposed the limitations, such as data cables! While the controller is very light, helmet makes people feel comfortable, but when you immerse themselves into the virtual world, you need a distraction to avoid Vive device data cable on this matter. In addition, in a room in the area needed by a rope wrapped around the waist, so as not to go out of the room.

Screen defects 

Vive by laser tracking system achieve the wearer's position and direction information. And Valve Corporation's Steam VR software platform through which data and information on the controller, have a clear picture for the wearer to interact with virtual worlds. However, Vive a flaw inside a virtual world. Although the device is equipped with two display screen resolution of 1200 x 1080, however, can still see red, blue and green on a gray screen. This situation makes people less seriously immersed. However, be forgiven, after all, is the developer version of the live show, and this year will be on the market should not have a consumer version of this to happen.

How to properly ridicule HTC Vive virtual reality helmet

Interactive freedom

On March 1, the company Wemo virtual reality Lab announced on its official website in the 3D ocean world TheBlu project collaboration with Valve. Vive in the show, the audience can immerse Vive in the sea world. Experience said, he stood on the deck of a ship, through the hands of the controllers interact with fish around. Underwater world is very real and can squat down or to walk a few steps in different directions, virtual world environment will also change. But that is not without limits. In addition to the ocean world, there are toy soldiers used guns, artillery, tanks and ships besieging a castle. The wearer can only watch! God just like humans. Most exciting presentations are short video on Valve's shooter Portal of the Aperture. Where users need to repair drone, if the task fails, will be laughed at by GLaDOS in the game. However, has a lot of restrictions on the freedom to interact. In addition, basically, apart from his hands, no other interactions, Moschino retina iPad mini case

Focus on the content

In addition to the above ridicule on the device, in fact, virtual reality is also worth attention. By Owlchemy Labs to create Job Simulator, the game, match the virtual reality helmet, allowing users to experience a variety of first-person perspective. The company built the screen very close to the real life. You can experience as a housewife washing clothes or something, and feel very real. Drawing tools and virtual world Tilt level Brush is a killer application. It allows people to experience can draw a shape with a solid, not just on paper of the two-dimensional and three-dimensional provides a good way for people to explore.

In General, virtual reality Vive is a stunning product. Helmets fit very well with the controller, and there's no obvious delays. Virtual reality experiences are also in place. If the device experience is getting better, and richer, it is estimated that, everyone at home will want one.

 via:theverge

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How to properly ridicule HTC Vive virtual reality helmet

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