I believe we are exposed to a lot of live games, such as giving great freedom of sandplay of the radiation of the series, and based on another game MOD since launch of the Day z, this third-person network survival game of the H1N1. In the game the player needs to be in a "fantasy world" looking for first aid kit, material, equipment and other necessities, but also against other players "burning snatch."
(Pictures from the fall out of 4)
Of course, we really don't want to introduce this "burning" loudly. The geek choice playing like everyone can introduce a "dark" survival game: 60 seconds.
Overview
The 60s was a Robot Gentleman Studios by producers and distributors of the "action" survival game, unlike large sand play of the radiation, more emphasis within the narrow space of the 60s survival operations (t-t because the view is not the objective of the original have been changed). Before the start of the game you play as the head of Ted will have 60 seconds to choose to collect your home essentials. You can only use your collected items after living at the shelter, during this period, a player not only needs to set out in search of water and physical survival, but also do a lot of their tough choices so that you can maintain, and finally the "likely" survive.
Gameplay and features
The game operates by combining 3D and 2D, of course, 3D run only under the condition that 60 seconds is to take things. You need to grab what you need in the stipulated time carrying survival supplies or families, they were sent to bomb shelters. Protagonists to carry 4 item slots, carried different items have different sizes (such as fat girl needs 3, a canner 1 is required). And there are many in the aisle clutter affects your collision volume.
The interface back to 2D mode 60 seconds after the last game, the game will be through the diary form to interact with players. Diary will show outside of the physical conditions of the game also allows the player to select which characters to outdoor adventure, or implementation of regional character. At this point of the 60s is more like a graphical text games (not as GALGAME).
Although this game is not a high degree of freedom, but the game has a wealth of side quests and plot, though different option to produce different outcomes (BD/ED). Believe players confused why you just start did not carry enough supplies in advance. As the game progressed and game status will appear as the player chooses the appropriate result: hunger, madness, and death.
In the game there are many props can interact, such as gas masks may be damaged while you are out, people go out again if it would be exposed to radiation. Outside there will be a mob broke into gun can defend against attacks. Of course anything is possible damage, everything may disappear, this all results depends on the player's choice.
In order to allow players to adapt to the rhythm of the game, the 60s set a four game modes, the player can choose the single play in different degrees of "tutorial" "world destruction" 60 second "mode" or "survival mode".
We take a look at the official process ~
Hotel reviews After the wonderful work that the team MA s new
The 60 seconds of the game while the game interface is very simple, but players with 60 seconds of foreshadowing and many have difficulty triggering event giving it a very high resistance. High and it does not run the steps and let a lot of players are able to easily run this game. For leisure pastime after dinner speaking, it will not lose other games.
Even more crucial is that it uses a relaxed, dark type game many players had to make tough decisions, while the game's Easter egg and another point of existence is also let players begging for more. Believe you play after a Council will help to keep playing.
Here, we do not want to save the world, but in order to be able to live forever.
Price and purchase
Currently the game is sold on the steam platform, is currently sold at 9.99$ prices (shops searching for 60 seconds), to buy at this price a banned game is very appropriate. Of course you can also discount purchases that would be more cost-effective (and I will tell you that's what I do ~).
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